| 1. | Create a new material (Materials Manager File->New Material), then in the attributes manager… - Illumination->Model set to Blinn - Click on Color Tab again - Attributes Manager Menu : Edit->Set As Default, click Yes to confirm |
| 2. | Create a new light (Objects->Scene->Light) - Details->Contrast set to -50% - Details->Falloff set to Inverse Square (optional) - General->Shadow set to Shadow Maps (soft) - Shadow->Absolute Bias, uncheck - General->Shadow set to Area - Shadow->Accuracy set to 50% (speed up!) - Shadow->Maximum samples set to 64 (speed up!) - General->Shadow set to off - Attributes Manager Menu : Edit->Set As Default, click yes to confirm |
| 1. | File->New… |
| 2. | Render->Render Settings - General->Name (give any name you want for this preset). - Save->Depth set to 32 Bit/Channel - Antialiasing->Filter set to Sinc - Effects->Post Effect->Color Correction, set Gamma to 1.8/2.2 - Effects->Post Effect->Sharpen Filter, set Strength to 10% - Options->Ray Depth, reduce to 6, Shadow Depth reduce to 6 (speed increase). - Save Menu (in render settings window, not Save Tab), Save->Save Render Preset |
| 3. | File->Save As… save in Cinema4D application directory as "new.c4d" |


